


Total Transformation: 0-5-2 is best, again, because of Acid Pools, and Faster Throwing is useful too.īloon Master Alchemist: 1-0-5 is better, all the various potions affect more bloons that way. Permanent Brew: 5-0-1 is better, and 4-0-1 is better for multiple towers, but if alchemist is on one tower 4-2-0 is superior. Master Bomber: 1-0-5 makes him attack faster. Caltrops are very good too, don’t underestimate them. Grandmaster Ninja: Distraction and Counter-Espionage are useful, but Seeking Shurikens are necessary. True Sun God: Go for 5-2-0, and give him camo detection with a village.Īnti-Bloon/Legend of the Night: ALWAYS go Plasma (top path). Prince of Darkness: WoF is better for lower tiers, but 5-0-2 is better later rounds. Wizard Lord Phoenix: Again, giv’em camo ! The Biggest One/Blooncineration: Always middle path, speed is essential for a mortar.Īrchmage: Unless you need Wall of Fire for some reason, 5-0-2 is the way to go (Pierce + Camo). Even if you don’t use pursuit, quad darts is always useful. Special poperations: 0-5-1 buffs marine by 20%, so it’s a must-go.Ĭomanche Commander: Always go top path. But you should still try to get rid of camo another way, or just using a village.Īpache Prime: 5-0-2 works the best, unless if you absolutely need camo detection. Tsar Bomba: Rapid fire (1-x-x) greatly buffs x-3-x bombs, so always go top path.įlying Fortress: Always go 2-0-5, except if you need camo detection. Sky Shredder: Go for 5-0-2, 5-0-0 has built in camo Trade Empire: Again, crosspaths not needed, except maybe 0-2-5 for additional defense. Pirate Lord: Usually, you won’t need crosspaths, except maybe 0-5-2 for DDTs. Pre-emptive Strike/Sub Commander: For both of them, you’ll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.Ĭarrier Flagship: The grapes still shoot normally, so it’s up to you to decide if you want that or camo detection. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless. (keep in mind that 4-2-0 is better though)Įlite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buffĮlite Defender: Always go for 2-0-5, you’ll need damage.Įnergizer: Don’t crosspath. Super Glue: This time you’ll need pierce, so 0-2-5 is better.Ĭripple MOAB: Always go for 5-0-2, you’ll need attack speed. Otherwise, just go 0-2-5.īloon solver: You already have enough pierce, so just use 5-0-2. Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Super Brittle: This is a tough one, because you’re going to need both speed AND range (and Re-freeze), so I’d suggest just choosing one and buffing your ice tower with something else (alchemist, village…).Ībsolute Zero: You’ll need range for arctic wind to be really effective, so use 0-5-2. Tack Zone: Same, go for speed, you won’t need more range. 2-3-0 is one of the best early game towers. Inferno ring: Middle path gives more range, bottom path gives more pierce, so you decide. MOAB eliminator: Usually, you’ll want more range, so it’s 0-5-2.īomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier MOAB domination: Crosspaths only buff main attack, so again, it’s up to you to decide between pierce and attack speed.īloon Crush: Speed is always better, go for 5-2-0. Perma Charge: 2-5-0 is better, because 4 pierce isn’t enough for this tower to really be effective. Glaive Lord: 5-0-2 is better for double glaive damage and increasing range of circling glaives. Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point. PMFC: Crosspath only influences the triple darts, so it’s up to you to choose between pierce or range+camo. 5-0-2 is better most of the time for more precise targetting. Ultra-Juggernaut: The crosspath depends if you want speed or range+camo.
